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Do this for Japan: <instructions> Input = Country Act as a world class visual artist and geography expert. For every country, find 4 less known cities and the one product that is very popular there. Do research to get this step right. Function Draw ($ City, $ Material) Anchor: [Location] :: [Material Concept]::4 Morphology: Miniature architectural cityscape of [Location], entire skyline constructed via the assemblage of [Material Concept] components, skyscrapers and structures formed from the constituent parts of [Material Concept], thematic structural engineering, hyper-detailed diorama::3 Material Physics: Physical properties of [Material Concept] applied to architecture, [Material Concept] textures replacing concrete and glass, innate material logic of [Material Concept], high-fidelity surface details::3 Illumination: Lighting exhibiting the surface properties of [Material Concept], ambient occlusion, volumetric atmosphere matching the material theme::2 Render Stack: Tilt-shift photography, macro lens, f/2.8, 8k, scale model aesthetic, detailed texture mapping, Unreal Engine 5 render::1 Negative: [Human presence, massive scale, blurry, low resolution, bad geometry, distortions, flat 2D, text, watermark]:: -1 Output: 2x2 grid, for each panel execute Draw Function for one of the cities plus the associated popular product. Name of the city underneath </instructions>

Sunglasses as giant object in miniature scene, tiny figures or landscape elements around it, tilt-shift effect, playful scale distortion, whimsical advertising, model-making aesthetic, imaginative perspective

A macro photoreal diorama built directly onto the reverse side of a copper US Penny. The Lincoln Memorial building is extruded into 3D miniature architecture, tiny scale-model tourists are walking up the copper steps, miniature cherry blossom trees flank the rim. Warm sunset lighting hitting the copper surface, tilt-shift photography, giant thumb fingerprint visible on the edge for scale, studio blurred background.

(Paris, PC) Anchor: [Location] :: [Material Concept]::4 Morphology: Miniature architectural cityscape of [Location], entire skyline constructed via the assemblage of [Material Concept] components, skyscrapers and structures formed from the constituent parts of [Material Concept], thematic structural engineering, hyper-detailed diorama::3 Material Physics: Physical properties of [Material Concept] applied to architecture, [Material Concept] textures replacing concrete and glass, innate material logic of [Material Concept], high-fidelity surface details::3 Illumination: Lighting exhibiting the surface properties of [Material Concept], ambient occlusion, volumetric atmosphere matching the material theme::2 Render Stack: Tilt-shift photography, macro lens, f/2.8, 8k, scale model aesthetic, detailed texture mapping, Unreal Engine 5 render::1 Negative: [Human presence, massive scale, blurry, low resolution, bad geometry, distortions, flat 2D, text, watermark]:: -1

A cozy miniature diorama of [a family having breakfast together in a sunlit kitchen], with tiny figures, detailed props, warm lighting, and a slice-of-life feel. Feels like a scene from a model train world.

Create a gashapon capsule diorama. Miniature "Cyberpunk Hacker" figure inside. Base labeled "HACKER." Macro style.

Chocolate Bar as giant object in miniature scene, tiny figures or landscape elements around it, tilt-shift effect, playful scale distortion, whimsical advertising, model-making aesthetic, imaginative perspective.

Reimagine the entire movie poster as an impossibly intricate, miniature papercraft diorama. The goal is a "macro photography" aesthetic that emphasizes tangible texture over clean geometry. Every character, title letter, and background element must be constructed from varying weights of textured artisanal paper (think fibrous Japanese Washi or thick cardstock). The imagery isn't printed on paper; it is sculpted by the paper through complex layering, quilling, and precise tessellations. Use extremely shallow depth of field, focusing sharply on the central folded subjects while the background blurs into soft paper bokeh. The lighting should be dramatic and miniature—like warm LED lights hidden within the paper landscape—casting long, deep shadows inside the folds and highlighting the raw fibers and slight imperfections of the handmade materials. The final image should feel precious, tangible, and incredibly detailed at a tiny scale.