
Reference Images:
Double exposure photography, profile of a contemplative woman merged with a lush, green sustainable city of 2026. Inside her silhouette, high-tech vertical gardens and floating vehicles are visible. The number "2026" is formed by the negative space of white clouds in the sky. Soft natural lighting, cinematic haze, dreamlike atmosphere, surrealism, fine art photography style.

{ "image_prompt_schema": { "subject": { "demographics": "Young woman, fit athletic build, Caucasian, long dark brunette hair spread out on surface", "facial_features": "Defined eyebrows, natural makeup, soft pink lips, neutral to slightly alluring gaze looking directly into camera", "pose": "Lying flat on back (supine), one hand raised touching temple/hair lightly, relaxed body language" }, "apparel": { "top": "Black athletic sports bra, thin straps, cut-out detail at neckline, small white text 'JUST DO IT' on chest band", "bottom": "White tennis skirt or athletic shorts, waistband visible", "accessories": "Black smartwatch on left wrist, manicured light pink nails" }, "environment": { "setting": "Outdoor tennis court", "surface_texture": "Green hard court texture, slightly weathered matte finish, white court line visible in top right corner", "props": [ "Yellow and black tennis racket with yellow strings positioned to the left of head", "Three neon yellow tennis balls scattered around head and shoulder area" ] }, "composition": { "camera_angle": "Direct top-down view (flat lay), bird's-eye view", "framing": "Close-up to medium shot, centering on face and upper torso", "depth_of_field": "Deep depth of field, sharp focus on face and texture of court" }, "lighting": { "type": "Soft natural daylight", "quality": "Diffused, even illumination, minimal harsh shadows, flattering portrait lighting", "tone": "Cool outdoor tones with vibrant accents from tennis gear" }, "technical_specifications": { "style": "Ultra-realistic, commercial sports photography, editorial fashion", "quality_keywords": [ "UHD", "8k resolution", "HDR", "highly detailed texture", "skin porosity", "sharp details", "masterpiece" ] } }, "generation_parameters": { "aspect_ratio": "9:16", "orientation": "Vertical (Long)", "chaos": 0, "stylize": 750 } }

A weathered {antique parchment world} map spread across {a scarred wooden explorer’s table}, bursting with photorealistic miniature worlds erupting from marked locations. {Paris} explodes from {Europe} as a living diorama—{the Eiffel Tower} towers above {winding Haussmann streets}, surrounded by {golden sunset mist} and {slowly rotating ferris wheels}. {Tokyo} rises from {Asia} with {Tokyo Tower} emerging through {neon-lit rainstorms}, tiny {salarymen crossing busy intersections} frozen mid-motion. {New York City} materializes from {North America} where {the Statue of Liberty} pierces through {dramatic god rays}, {yellow taxi cabs and street vendors} spilling across miniature streets. Connecting routes glow as {pulsing lines of light}—miniature {airplanes} suspended impossibly between worlds. The map's surface transitions from flat parchment to living terrain: oceans become actual churning water with {foamy crashing waves}, deserts shimmer with real heat haze, forests sprout miniature trees. Each city exists in its own time: {warm golden hour light} bathes one, {cool blue twilight} illuminates another, {electric night glow} glows over the third. {tiny compasses, magnifying glasses, and scattered push pins} scatter around the map edges. {cinematic macro photography}, {rich teal-and-amber tones}, extreme depth of field, 8K, {retro-futuristic} meets magical realism.

Author1: George R. R. Martin Author2: J. R. R. Tolkien -- Input Variable: [INSERT AUTHOR 1] vs. [INSERT AUTHOR 2] (e.g., J.R.R. Tolkien vs. George R.R. Martin, Arthur C. Clarke vs. Isaac Asimov, Jane Austen vs. the Brontë Sisters) System Instruction: Generate a hyper-detailed, macro 3D diorama of a "Literary Battleground." Use the following logic to create a scene of narrative conflict and fusion: Profile & Duality: Analyze both Inputs: Identify each Author's Vibe, Artifacts, and Magnum Opus. The Conflict: Define the core thematic opposition (e.g., Tolkien's Good vs. Evil vs. Martin's Moral Ambiguity; Clarke's Cosmic Indifference vs. Asimov's Human-centric Order). The Fusion: Identify 3-5 hybrid concepts where their worlds might merge (e.g., A Sauron-like figure on the Iron Throne; A positronic brain trying to interpret a Monolith). Container: The Base: A massive, ancient "Yggdrasil-like" Book whose trunk is split down the middle, forming two distinct covers. Texture: Each half of the book's cover texture reflects its author (e.g., Elven-leaf tooled leather vs. cracked, blood-spattered vellum). The Title: Each spine features the respective author's most famous title, but the gold leaf is "bleeding" across the divide. Workspace: The Desk: A single, massive writing desk is cleaved in two by the book. Each side is period-accurate to its author. The Authors: Two 1:12 scale figures, one on each side, are locked in a creative duel. One might be meticulously world-building, the other furiously red-penciling a map. The Clutter (Density Layer 1): The desk is a chaotic mix of both worlds. Crumpled manuscript pages from one author are used as coasters for the other's drink. Quills share space with typewriters. Manifestation: CRITICAL: The two fictional worlds are in a state of open war, using the desk as the no-man's-land. The "Micro-Population": Tiny characters from both universes are in direct conflict. (e.g., Rohirrim charging Dothraki spearmen; R2-D2 trying to reason with HAL 9000). The "Terrain Bleed": The environments are actively terraforming the desk. (e.g., The Shire's gentle hills are being overrun by the gritty, soot-stained streets of King's Landing; A crystal forest from Clarke's work is being colonized by Asimov's metallic robots). The Hybrid Artifacts: The most iconic artifacts are fused into new, paradoxical objects. (e.g., The One Ring is embedded in a Foundation base; A lightsaber hilt is crafted from a white walker's ice). Lighting & Atmosphere: Primary Light: Two conflicting light sources. Tolkien's side is lit by warm, golden "Valinor" light. Martin's side is lit by harsh, cold "Westerosi" moonlight. Secondary Light: The energy from the conflict itself—magical sparks, digital glitches, and clashing auras erupt where the two worlds meet. Scale: Extreme macro with a Tilt-Shift effect, emphasizing the epic nature of the conflict on a miniature scale. Output: ONE image, 16:9 Aspect Ratio, Octane Render, "Epic Clash" level of detail, Dynamic/Dramatic Aesthetic.

A cinematic poster-style artwork featuring an intense close-up of a man’s eyes centered horizontally across the frame. Only the eyes and part of the face are visible through a narrow horizontal strip, surrounded by deep black negative space above and below. The face is illustrated in a high-contrast, graphic-novel style with bold red, black, and orange tones, dramatic shadows, sharp highlights, and a gritty, intense mood. The eyes look fierce, emotional, and determined, with slightly messy hair. Use the provided image for eye reference

A full-body portrait of the woman from the reference, captured in the refined “Signature Gloorv” aesthetic. Her skin appears porcelain-glass in character yet hyper-realistic: dewy, luminous, and naturally reflective, with authentic texture, visible light interaction, and no artificial smoothing. Subtle glow on the face and legs, maintaining natural http://imperfections.Makeup is nude and minimal: even complexion, softly balanced tones, natural lip sheen, understated definition that enhances realism without glam exaggeration. Facial features remain strictly true to the reference. Hair is rendered naturally with no emphasis on color, length, or specific styling; no idealization or visual dominance, purely secondary to expression and motion. OUTFIT: Wearing the exact textured cropped jacket layered over a white lace mini dress with a softly ruffled skirt. A white lace blouse is visible underneath. Knee-high boots complete the look. She carries a small black handbag with a long strap, hanging naturally. POSE & MOOD: Captured mid-motion in a candid moment, as if walking past the “11.11” sign along the wall. Body angled forward while the head turns back over the shoulder toward the camera. Expression is soft, sweet, and playful — unposed and spontaneous. The handbag swings subtly with movement, reinforcing realism. SETTING & PROPS: Detailed outdoor environment featuring a weathered yellow wall, a peeling green metal gate, and lush plants and vines growing across the surface. Emphasis on real textures: aged paint, worn metal, organic foliage. LIGHTING: Harsh, direct sunlight floods the scene, producing strong contrast, crisp shadows, and sharp specular highlights on dewy skin, fabric textures, and leaves. No studio softness, no artificial diffusion. STYLE & REALISM NOTES: Ultra-realistic photography, natural proportions, DSLR-level detail, documentary authenticity. Film-like color response, real-world contrast, non-AI aesthetic.

Create a medium shot of the person from the uploaded reference. Preserve their real facial features, bone structure, eye shape, nose shape, lips, and overall facial identity — the face must clearly match the uploaded person. Do not alter age, ethnicity, or facial proportions. The subject's eyebrows are slightly raised, creating subtle horizontal creases across the forehead. The mouth is partially open with the upper lip lifted slightly, exposing the upper teeth in a mid-speech physical action. Round wire-rimmed glasses sit securely on the bridge of the nose. The head is oriented directly toward the camera lens with a slight forward tilt. The gaze is sharp and focused directly into the lens. The torso is squared to the camera, positioned behind a surface. Both arms are bent at the elbows with hands raised above the desk level; palms face inward toward each other with fingers extended in a conversational gesture. The posture is engaged, leaning slightly forward. Hair texture is matte and dry, showing natural volume on top and settling closely against the sides of the head without visible product sheen. Skin must be rendered as realistic human skin with visible skin micro-texture, subtle natural pores, soft peach-fuzz on cheeks and jawline, natural skin depth, and no plastic or over-smoothed look. Visible facial hair stubble creates texture across the jaw, chin, and upper lip area. The subject wears a black long-sleeved crewneck garment made of a matte, heavy cotton-blend fabric. Soft, gravity-driven folds accumulate at the inner elbows and armpits due to the raised arm position. The fabric drapes naturally over the shoulders and chest with a relaxed fit. The environment is an interior recording space. A wooden desk surface occupies the immediate foreground. On the left, a laptop screen is partially visible, covered in stickers. In the center, a black broadcast microphone on an articulated boom arm is positioned in front of the subject's chest. On the right, a ceramic mug rests on the table. The background is softly out of focus, featuring a textured grey stone-like wall, a tall leafy plant in the shadows to the left, a warm lamp shade providing ambient light, and a framed picture hanging on the right. The image is captured with a 50mm lens at eye level. Shallow depth of field keeps the face and hands in sharp focus while the background blurs smoothly. Lighting is soft and diffused from the front-left, creating gentle modeling shadows on the right side of the face, while a warmer rim light separates the subject from the darker background. The overall look is observational and photographic.

Do this for Warfare: <instruction> Input A is a Topic with a clear technological or cultural progression (e.g., Transportation, Warfare, Medicine, Architecture). Deconstruct the history into 3 Chronological Eras : Era 1 (The Origin - Bottom): Identify the pre-industrial state. (e.g., Transportation -> Horses & Carts on Cobblestone. Medicine -> Herbalists in a Village). Era 2 (The Industry - Middle): Identify the mechanical/modern state. (e.g., Transportation -> Early Cars & Steel Bridges. Medicine -> Victorian Surgery & Iron Beds). Era 3 (The Future - Top): Identify the sci-fi state. (e.g., Transportation -> Hovercars on Neon Roads. Medicine -> Med-Pods & Holograms). 2. Container Goal: "Chronological Loop" Museum Installation. The Form: A massive, continuous Mobius Strip or Twisted Ribbon rising from the floor. The Base: The structure is anchored by a giant Industrial Gear or Stone Foundation. The Setting: A dark, expansive concrete museum hall with overhead track lighting. 3. The Metamorphosis The Path: The surface of the ribbon acts as a road or floor that physically transforms as it ascends. Transition: It morphs from Rough Stone/Dirt (Bottom) to Asphalt/Steel (Middle) to Glowing Glass/Grid (Top). The Connectivity: A bridge or ramp connects the lower loop to the upper loop, implying a continuous journey. 4. The Narrative Scale Scale: 1:50 Scale Figures and Props populate the ribbon. Action: Bottom: Figures walking or using animals. Wooden market stalls. Middle: Factory workers, steel trusses, and combustion engines. Top: Futuristic figures in suits, floating vehicles, and Holographic Cityscapes projecting upwards from the glass surface. 5. Lighting & Atmosphere: Lighting: Gradient Temperature. Base: Warm, earthy halogen spots. Top: Cool, electric blue LED glow from the future section. Shadows: The twisting ribbon casts complex, dramatic shadows on the museum floor. Output: ONE image, 1:1 Aspect Ratio, 3D Render, "Installation Art" aesthetic, High Geometric Complexity. </instruction>

Do this for London: Input Variable: [INSERT CITY NAME] (e.g., Tokyo, Chicago, Rio de Janeiro) System Instruction: Generate a hyper-detailed "Smart City Circuit Board" macro shot. The Concept: The city is a living motherboard. Every urban element is translated into a piece of computer hardware. 1. Urban Translation Analyze the City: Identify the geography (Hills, Water, Grid) and landmarks. Landmarks (The Processors): The iconic buildings act as the "CPUs" or "GPUs." They are the tallest, most intricate metal components. Neighborhoods (The Memory): Residential areas are dense grids of RAM Sticks or Resistor Arrays . Power Grid (The Capacitors): Industrial zones or power plants are represented by cylindrical Capacitors . 2. The Micro-Infrastructure Layer The Transit (The Bus): Train lines and subways are represented by Ribbon Cables arching over the board or buried under the surface layer. The Connectivity (Wi-Fi): Do not just show streets. Show Gold Pins sticking up from rooftops representing antennas. Faint holographic lines connect them (The Network). The Weather (Cooling): If the city is foggy/cloudy (e.g., SF/London), use Dry Ice Fog drifting over the board (simulating Liquid Nitrogen cooling). 3. The Interaction The Hand: A giant finger touches a specific district. The "Boot Up": The touch creates a Heat Map effect. The area under the finger glows Hot Orange/Red, fading to Cool Blue further away. This simulates "System Load" or population density. 4. Visual Syntax: Texturing: The "Water" areas shouldn't just be empty. They should look like Exposed Fiberglass Substrate with faint wave patterns etched into the resin. Labeling: Tiny white silk-screened text on the board identifies neighborhoods (e.g., "SOHO_V1.0", "SHINJUKU_PORT_A"). 5. Lighting & Atmosphere: Glow: Every street trace has a faint bioluminescent pulse. Reflectivity: High gloss. The city looks wet or polished. Output: ONE image, 1:1 Aspect Ratio, Macro Tech Photography, 8k Resolution.