
A seamless 16:9 full-frame composite image divided into four distinct quadrants. **CRITICAL:** The four sections touch each other directly. NO GREY BACKGROUND. NO BORDERS. NO GAPS. The image is filled edge-to-edge with paper details. **Composition:** A split-screen view looking deep into four different paper worlds. 1) **Top-Left (Luckin):** A wide view of a magical paper forest. Blue and white paper clouds and coffee leaves fill the quadrant completely. A white paper stag leaps through the density. 2) **Top-Right (Google):** A wide view of a **"Topographic Map" style paper cavern**. The "G" logo is formed by **hundreds of thin sheets** of Blue, Red, Yellow, and Green paper stacked horizontally. It looks like a sediment canyon or a contour map. Visible paper fibers and sharp cut edges. NO plastic smoothness. 3) **Bottom-Left (Coke):** A wide view of a red paper explosion. The Coke bottle is a **Negative Space Silhouette**—a deep hole void cut through dense layers of red paper. White paper ribbons span across the void. 4) **Bottom-Right (McDonald's):** A wide view of a yellow paper city. Vertical strips of yellow paper (french fries) stand densely packing the frame. The Golden Arches rise from deep within the layers. **Global Material:** Everything is matte cardstock. **Lighting:** Soft, even studio lighting revealing the depth of the paper cuts. **Tech:** Octane render, 8k, --ar 16:9 --stylize 400 --no borders, frames, background wall, isolated objects, 3d plastic, seamless texture

A portrait of a cyborg that is corrupted by data moshing and pixel sorting effects. The face is fractured and shifted horizontally. Colors are neon RGB. The aesthetic is chaotic and "broken," symbolizing digital decay.

Storyboard: Car chase. Panel 1: Speeding. 2: Siren close-up. 3: Drifting corner. Dynamic speed lines.

Generate a portrait of a saint-like figure designed as a stained glass window. Use vibrant shards of red, blue, and gold glass separated by thick black lead lines.

{ "type": "image_generation_prompt", "style": "photorealistic, Mediterranean urban travel, cinematic daylight", "identity_preservation": { "use_reference_image": true, "alter_face": false, "strict_identity_lock": true }, "subject": { "gender": "male", "pose": { "stance": "standing near a historic stone building", "posture": "relaxed, confident" } }, "environment": { "location": "Barcelona, Spain", "background": { "architecture": "Gaudí-inspired buildings", "atmosphere": "vibrant city energy" } } }

Artistic portrait of a digital deity, face partially dissolving into vibrant data particles and glitch effects. The digits "2026" are scattered across the composition in bold, distorted typography. Kinetic energy, explosive colors, cyberpunk oil painting style, thick brushstrokes mixed with digital artifacts. Sharp focus on one soulful eye, chaotic yet harmonious composition, masterpiece.

Ultra-realistic cinematic scene where <<<The Legend of Zelda: Breath of the Wild>>>’s iconic character <<<Link>>> breaks through the dimensional barrier and enters the real world. The character <<<Link>>> is depicted as a REALISTIC LIVE-ACTION HUMAN (not animated, not cartoon, not anime). Photorealistic facial structure, natural skin texture, realistic pores, subtle imperfections, lifelike eyes. Human anatomy, realistic body proportions, real fabric and material physics. No illustration style. Scene setting: A modern gaming room / bedroom at night. A computer monitor or TV screen displays the game world of <<<The Legend of Zelda: Breath of the Wild>>>. The screen emits intense blue and white light, clearly separating the digital world from reality. Dimensional breach action: <<<Link>>> is emerging from the screen — stepping out / jumping out / flying out / reaching forward with one arm. The screen surface cracks like shattered glass. Fragments of glass, pixels, and digital energy burst into the real world. The boundary between game and reality is visibly breaking. Player reaction: A real human gamer is violently startled. The player has fallen backward onto the floor from their chair. Eyes wide open, face frozen in shock and fear. Hands raised defensively, body tense. The gamer is staring directly at <<<Link>>> in disbelief. Lighting & atmosphere: Strong cinematic contrast. Cold blue light from the screen mixes with warm ambient room light. Volumetric light rays, floating dust and particle effects. Realistic shadows, reflections, and global illumination. Camera & composition: Wide cinematic shot or low-angle perspective. Dynamic motion blur at the moment of impact. Shallow depth of field focusing on <<<Link>>>. IMAX-style cinematic framing. Mood & tone: Surreal, shocking, intense. Reality-breaking moment. The exact instant when fiction becomes real. Visual quality: Live-action movie quality. 8K ultra-high resolution. HDR. Hyper-realistic textures. Photorealism. No cartoon, no anime, no stylization. Keywords: dimensional breach, breaking the fourth wall, game enters reality, cinematic realism, hyper-realistic, live-action If you want, I can generate multiple variants using different IPs (Nintendo, PlayStation, PC classics, anime-adjacent but still live-action-safe), or tailor one specifically for viral image models like Midjourney, Flux, SDXL, or Sora-style video prompts.

Generate a highly complex, radial symmetrical Mandala design. The image is black line art on a white background. The pattern consists of concentric circles filled with intricate floral and geometric motifs. The line weight should be consistent and fine. The design is intended for an adult coloring book, so ensure the spaces are enclosed and distinct.

Create a hand drawn isometric schematic diagram image of the building in this photo