Cinematic 3x3 Angle Grid

Reference Images:

Cinematic 3x3 Angle Grid

Image-to-Image

{ "project_name": "Auto_Cinematic_9_Angle_Grid_Generator", "version": "3.0 (Angle & Anatomy Focus)", "instructions_for_ai": { "step_1_analysis": "Analyze the input image for subject identity, lighting (e.g., prism effects, direction), skin texture, emotion, and color palette.", "step_2_inference": "If the input is a close-up, you must logically infer the subject's outfit, body type, and environment based on the style of the face. Maintain strictly consistent character design across all 9 panels.", "step_3_execution": "Generate a 3x3 grid where each panel corresponds to the specific camera definitions below." }, "camera_angle_specifications": { "MCU": "Macro Close Up: Focus intensely on facial details, eyes, or textures. Crop top of head and chin.", "MS": "Medium Shot: Waist or chest up. Standard cinematic portrait framing.", "OS": "Over the Shoulder: Camera placed behind a vague foreground element/shoulder, looking at the subject.", "WS": "Wide Shot: Full body shot. Show the subject's posture, outfit, and relationship with the environment.", "HA": "High Angle: Camera is physically higher than the subject, looking down. Emphasize vulnerability or diminishing size.", "LA": "Low Angle: Camera is physically lower than the subject, looking up. Emphasize dominance or stature.", "P": "Profile: Strictly from the side (90 degrees). Subject looks completely left or right.", "ThreeQ": "3/4 View: Subject turned 45 degrees away from the camera. Classic portrait angle.", "B": "Back View: Camera is directly behind the subject. Seeing the back of the head/body." }, "output_format": { "grid_layout": "3x3", "aspect_ratio": "16:9", "labeling": "Must include white text abbreviations (MCU, MS, etc.) in the top-left corner of each panel." }, "final_prompt_instruction": "Using the provided input image as the absolute ground truth for the character and style, generate a photorealistic 3x3 grid collage. You must strictly adhere to the 'camera_angle_specifications' defined above for each panel. Ensure distinct visual variety between the shots (e.g., a Wide Shot must look significantly different from a Close Up). The lighting and color grading must remain identical to the input source in every single angle.\n\nGrid Order:\nRow 1: MCU, MS, OS\nRow 2: WS, HA, LA\nRow 3: P, ThreeQ, B" }

Aspect Ratio

5:4

Model

Nano Banana Pro

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