
Reference Images:
{ "image_generation": { "aspect_ratio": "4:5", "subject": { "description": "young woman sitting outdoors at a cozy flower-filled café", "pose": "seated casually, body slightly turned, shoulders relaxed", "expression": "soft, gentle smile, calm and serene", "gaze": "looking slightly to the side, not directly at the camera" }, "appearance": { "hair": { "color": "medium brown", "style": "long, soft waves, side-parted" }, "face": { "skin_tone": "fair, smooth complexion", "features": "delicate feminine features", "makeup": "natural makeup with soft blush and subtle lip tint" }, "accessories": [ "small gold stud earrings" ] }, "outfit": { "top": "light blue and white striped short-sleeve button-up shirt" }, "environment": { "setting": "outdoor café garden", "background_elements": [ "colorful flowers and plants", "wicker café chair", "urban buildings", "soft decorative greenery" ], "atmosphere": "peaceful, cozy, fresh daytime ambiance" }, "lighting": { "type": "natural daylight", "quality": "soft, diffused light", "tone": "warm and natural" }, "camera": { "angle": "eye-level", "framing": "portrait close-up", "focus": "sharp on subject with softly blurred background", "style": "natural lifestyle photography" }, "aesthetic": { "style": "casual lifestyle portrait", "vibe": "fresh, soft, feminine, relaxed", "color_palette": "pastel florals, soft greens, light blues" }, "quality": { "realism": "highly realistic", "resolution": "high resolution", "finish": "clean, natural, social-media style" } } }

A person with dark, curly hair and sunglasses is seated inside a classic glass phone booth at night. They are wearing a light-colored collared shirt, a textured blazer, and dark pants, with one leg casually propped up. They are holding a bright green payphone receiver to their ear. The phone booth is illuminated from within, highlighting the details of the phone and the person. In the background, out of focus, are vibrant, neon-lit city buildings with Japanese characters, suggesting an urban night scene. Use the provided image as face reference

A cute stylized 3D cartoon girl with a Pixar–Disney-inspired look, big expressive green eyes, soft freckles, rosy cheeks, and a warm innocent smile. She is standing confidently in a colorful urban alley with a vibrant graffiti brick wall background, cinematic depth of field and soft bokeh lights. The character has a cozy oversized knitted sweater in a neutral beige tone with long sleeves covering part of the hands. She wears loose-fit cargo pants (olive green / camouflage tone), slightly baggy, paired with chunky casual sneakers. Her pose is joyful and playful with both arms stretched wide outward, conveying happiness and freedom. Hair is medium-length brown, slightly messy yet cute, styled naturally (can be open or lightly tied), with soft realistic strands. Lighting is warm and cinematic, soft ambient glow, ultra-detailed textures, high-quality 3D render, realistic fabric knit details, smooth skin shading, shallow depth of field, vibrant colors, whimsical mood, modern animated movie character style, ultra HD, sharp focus.

{ "objective": "Create a side-by-side comparison image featuring a technical sketch and real photograph of the [Burj Khalifa]", "image_specifications": { "style": "Mixed media (Technical drawing + Real photograph)", "layout": "Horizontal split - Left side: Sketch with measurements, Right side: Real photo", "aspect_ratio": "3:2" }, "left_side": { "content_type": "Technical sketch of the building", "features": [ "Detailed architectural lines showing tiered setbacks", "Numerical height and width measurements", "Elevation labels for different tower sections", "Side and front elevation views (top-down projection if space allows)" ], "text_annotations": { "units": "Metric (meters)", "language": "English", "font_style": "Blueprint or engineering-style typography" }, "positioning": "Take up the left half of the image" }, "right_side": { "content_type": "High-resolution real photo of the building", "features": [ "Full view of the tower from base to spire", "Natural daylight with clear sky", "Color image with Dubai skyline or Downtown Dubai context" ], "positioning": "Take up the right half of the image" }, "visual_elements": { "border_division": "Vertical line or subtle transition between left (sketch) and right (photo)", "color_palette": { "left": "Monochrome or blueprint blue for sketch", "right": "Natural realistic colors" } }, "output_format": { "type": "Image", "use_case": ["Educational poster", "Architectural comparison", "Engineering visualization", "Tourism visual aid"], "high_resolution": true } }

Dynamic tracking shot, medium-full (waist up). The subject is sprinting through a destroyed European city square. Ruins and dust clouds fill the air. He holds Captain America shield at his side, ready to strike. Cinematic Detail: Cinematic motion blur on the background, sharp focus on the subject. Realistic skin textures under natural, overcast dramatic light. 35mm wide-angle cinema lens. Action: Mid-stride, powerful athletic stance. KEEP FACE FEATURES IDENTICAL FROM ATTACHED IMAGE. Negative Prompts: face alteration, unrealistic anatomy, distorted legs, anime style, wide shots, face blur, poor lighting, flat color grading.

Create a medium shot of the person from the uploaded reference. Preserve their real facial features, bone structure, eye shape, nose shape, lips, and overall facial identity — the face must clearly match the uploaded person. Do not alter age, ethnicity, or facial proportions. The subject's eyebrows are slightly raised, creating subtle horizontal creases across the forehead. The mouth is partially open with the upper lip lifted slightly, exposing the upper teeth in a mid-speech physical action. Round wire-rimmed glasses sit securely on the bridge of the nose. The head is oriented directly toward the camera lens with a slight forward tilt. The gaze is sharp and focused directly into the lens. The torso is squared to the camera, positioned behind a surface. Both arms are bent at the elbows with hands raised above the desk level; palms face inward toward each other with fingers extended in a conversational gesture. The posture is engaged, leaning slightly forward. Hair texture is matte and dry, showing natural volume on top and settling closely against the sides of the head without visible product sheen. Skin must be rendered as realistic human skin with visible skin micro-texture, subtle natural pores, soft peach-fuzz on cheeks and jawline, natural skin depth, and no plastic or over-smoothed look. Visible facial hair stubble creates texture across the jaw, chin, and upper lip area. The subject wears a black long-sleeved crewneck garment made of a matte, heavy cotton-blend fabric. Soft, gravity-driven folds accumulate at the inner elbows and armpits due to the raised arm position. The fabric drapes naturally over the shoulders and chest with a relaxed fit. The environment is an interior recording space. A wooden desk surface occupies the immediate foreground. On the left, a laptop screen is partially visible, covered in stickers. In the center, a black broadcast microphone on an articulated boom arm is positioned in front of the subject's chest. On the right, a ceramic mug rests on the table. The background is softly out of focus, featuring a textured grey stone-like wall, a tall leafy plant in the shadows to the left, a warm lamp shade providing ambient light, and a framed picture hanging on the right. The image is captured with a 50mm lens at eye level. Shallow depth of field keeps the face and hands in sharp focus while the background blurs smoothly. Lighting is soft and diffused from the front-left, creating gentle modeling shadows on the right side of the face, while a warmer rim light separates the subject from the darker background. The overall look is observational and photographic.

Input: Disney Castle --- Input Variable: [Any Famous Building - Guggenheim, Burj Khalifa, Sydney Opera House, etc.] System Instruction: Generate a hyper-realistic, isometric 3D "Exploded View" diorama showing the Input Building deconstructed into its structural systems with an architectural model-making crew assembling a scale version. 1. Semantic Engineering Analysis: Layer 1 (The Skin): Exterior facade panels, windows, cladding, roofing, entrance canopy Layer 2 (The Structure): Steel framework, floor plates, columns, beams, elevator shafts, stairwells, mechanical systems Layer 3 (The Foundation): Basement levels, support pillars, utility conduits, HVAC units, individual rivets/bolts, rebar cages 2. Container: Surface: Architect's drafting table with cutting mats and T-squares Layout: Building layers stacked vertically showing ground-up construction sequence Connections: White architectural section lines showing structural load paths and circulation Additional Elements: Blueprint sheets, scale rulers, material samples, elevation drawings 3. Micro-Narrative: CRITICAL: This is meta - tiny workers building a model that's being built by tiny workers. Recursive scale concept. Workers: 1:87 scale model makers in black turtlenecks (architect stereotype) Equipment: Laser cutters, 3D printers, basswood cutting stations, acrylic gluing rigs, miniature cranes positioning floor plates Interaction: Architects cutting foam core, assembling balsa wood frames, installing tiny windows, spray painting facades, arranging scale furniture 4. Visual Syntax & Material Physics: Materials: Basswood grain, clear acrylic sheets, white foam core, brass rod framework, museum board textures Lighting: Architecture studio track lighting creating dramatic model shadows Special Effects: Glue strands, wood shavings, spray paint mist, laser cutter burn marks Output: Elevated three-quarter view, architectural presentation, 1:1 ratio, 8K, Archdaily model photography aesthetic

Create a whimsical, playful illustration featuring [a curious young artist character] as the central focus. The character is drawn with simplified features, a small rounded head, and minimal facial detail, wearing [an oversized beret and a loose striped sweater]. They are positioned among oversized abstract shapes and organic elements such as [giant flowers, floating leaves, and star-like doodles], creating a sense of imaginative scale. The character is interacting with [a large pencil that trails playful lines through the scene], adding narrative interest. Decorative graphic elements like [exclamation points, speech bubbles, hand-drawn scribbles, and musical notes] float around the subject to enhance expression and energy. Use clean, simple linework and a limited color palette of [warm yellow, muted teal, coral, and charcoal gray], keeping the illustration bold and cohesive. The background is a soft neutral tone such as beige or off-white. The overall style is modern, flat, and illustrative, with a lively, creative, and slightly abstract atmosphere.

A voxel-style 3D render of [a girl watering plants], composed of small colored cubes, sharp pixel edges, stylized lighting, pastel tones, displayed in a playful isometric room with minimal furniture, game asset aesthetic. --ar 3:2 --v 7