
A miniature tabletop version of the iconic map from [Paris], with tiny characters, vehicles, terrain, and interactive-looking details. Stylized realism, soft lighting, tilt-shift depth. The important locations on the map are all marked with surreal light particles, creating surreal digital art. Surreal textures, 8k resolution, intricate details, cinematic composition, epic atmosphere, emotions, masterpieces,Super large panoramic view, more dreamy and realistic effect

Officer K, profound solitude captured in cinema, hyper-real film still drenched in emotional weight, cold blue hour lighting with dying warmth at the edges of a decaying megacity, rain-streaked glass creating liquid distortions across a fogged apartment window, shallow depth of field isolating the lone figure against towering shadows, muted desaturated palette punctuated by a single amber holographic glow, slow-motion implied stillness, fine analog grain reminiscent of 1970s existential cinema despite a futuristic setting, lens flares bleeding into darkness, ray-traced reflections in pooled rainwater on concrete floors, breath visible in cold recycled air, negative space dominating the frame, crushing atmospheric pressure, intimate yet distant camera positioning, Vilmos Zsigmond-inspired melancholic cinematography, the weight of unspoken grief.

{ "style_name": "Dreamy Parisian Night with Star Swirls", "description": "A monochromatic, high-contrast style that transforms famous Parisian landmarks into ethereal, glowing beacons under a fantastical night sky. Key elements include: a spiraling, star-filled sky creating a sense of dynamic movement; reflective surfaces (water, wet roads) that mirror the bright lights of the city and celestial elements; a strong emphasis on light sources (Eiffel Tower, city lights, car trails) as glowing points and streaks, often forming distinct patterns; a grayscale or limited color palette with a cool, luminous undertone, enhancing the magical and dreamlike quality.", "visual_elements": [ { "element": "Sky", "attributes": [ "Dark, often deep charcoal or black.", "Filled with numerous bright, distinct stars, resembling glitter or tiny diamonds.", "Prominent swirling or spiraling patterns in the cloud/sky formations, suggesting cosmic movement or a vortex.", "High contrast between stars and sky." ] }, { "element": "City Lights", "attributes": [ "Highly luminous, often appearing as streaks of light (e.g., car trails) or glowing dots (e.g., building windows).", "Reflected vividly in water bodies (rivers) or wet ground, creating elongated, shimmering reflections.", "Emphasized to create patterns and delineate urban structures." ] }, { "element": "Landmarks", "attributes": [ "Rendered with strong internal illumination, making them glow.", "Often outlined or textured with light, appearing almost as if made of stars or light itself (e.g., the Eiffel Tower).", "Positioned prominently within the frame, often as central focal points." ] }, { "element": "Composition", "attributes": [ "Often features wide-angle perspectives to capture both the cityscape and the expansive sky.", "Strong use of leading lines (rivers, roads, light trails) to guide the eye.", "Symmetry or balanced asymmetry, with landmarks often centered or strategically placed." ] }, { "element": "Color Palette", "attributes": [ "Monochromatic or nearly monochromatic, primarily grayscale.", "Subtle cool tones (blues, silvers) may be present, contributing to the luminous, ethereal feel.", "Absence of vibrant, saturated colors." ] }, { "element": "Mood/Atmosphere", "attributes": [ "Dreamlike, magical, fantastical.", "Serene, yet dynamic due to the swirling sky.", "Sophisticated and elegant, reflecting the Parisian setting." ] }, { "element": "Texture/Detail", "attributes": [ "Smooth, almost polished surfaces for water and reflections.", "Sharp detail on light sources and stars to enhance their luminosity.", "Minimal discernible texture on dark sky areas, allowing stars to pop." ] } ], "art_movements_influences": [ "Abstract Photography (for light trails and patterns)", "Surrealism (for the fantastical sky)", "Luminism (for emphasis on light)" ], "keywords": [ "dreamy", "Paris at night", "starry sky", "swirling stars", "luminous city", "monochromatic", "high contrast", "ethereal", "glowing landmarks", "light trails", "reflective surfaces", "fantastical" ] }

A realistic cinematic portrait of a young man with a short beard and styled brown hair, wearing thin-frame round glasses, a charcoal grey t-shirt, and dark blue jeans. He is leaning casually against a red brick wall on a city sidewalk. To his left is a large glass window showing his clear reflection. The lighting is warm golden hour sunlight, creating a soft glow. Shallow depth of field with a blurred city street background, 85mm lens, high resolution, natural textures.

A detailed metallic coin featuring [Lincoln]’s face embossed in profile, crafted with realistic engraved textures and fine relief detailing. The coin surface shows light reflections, scratches, and metallic sheen. Include subtle inscriptions or symbols around the border to resemble authentic minting. Centered on a dark, minimal background to emphasize the coin’s texture and realism. 1080x1080.

Cinematic portrait of the man in the picture (preserve 100% facial details of this man), vintage classroom. The camera is shot from a distance, with a small section of the chair's back visible in front, as if the photographer was taking the portrait discreetly or in a quiet moment. Soft, golden-yellow lighting reflects from a small window or gap in the right wall, forming diagonal lines of light that fall directly on the man's face, creating a dramatic and emotional contrast. The man sits alone in a chair, his feet resting on the desk, with a relaxed and cool expression, as if lost in thought. He wears an oversized army black Sweater, cream-colored cargo pants, Converse sneak-ers, and red headphones. He has a bag hanging from the chair, but it blends harmoniously with the warm light surrounding him. Behind him is an off-white wall with sticky notes labeled "beingbb" notices duty schedules, and So on, and a photo at the top. There are also a few decorations or furnishings typical of a college classroom. Reinforcing a nostalgic and contemplative feel, like a frozen moment in time. Soft golden hues of light blend with the dark shadows in the room, creating a quiet, warm, and slightly wistful atmosphere, reminiscent of a scene from a Japanese indie film at dusk or early morn-ing. The overall atmosphere suggests an intimate, introspective moment in silence. All image elements are rendered without bokeh, with even sharpness from foreground to background. The visual texture contains noticeable noise and grain, reminiscent of the results of analog 35mm film cameras like the Canon AE-1 or retro digital simulations using the Fujifilm X100V with "Classic Chrome" film simula-tion. Possible camera settings: ISO 1600, f/5.6 aperture, 1/60s shutter speed, with a warm white balance to maintain the natural golden light in the room. The grain effect can come from ISO 400 film or the digital grain feature intentionally activated to add cinematic character and nostalgia.

A knolling for the Avengers

Create a floating 3D cube-shaped diorama of New York, with one open side revealing miniature streets, famous buildings, vehicles, and street life. Use stylized PBR materials, soft global lighting, and a calm pastel color palette. Include volumetric clouds floating around the cube and subtle weather FX that match the city's current conditions. Add a small title plaque on the front face reading "New York".

{ "prompt": "Subject: [The Statue of Liberty]. \n\nCreate a hyper-realistic isometric architectural maquette of the Subject, strictly isolated on a seamless pure white studio background. \n\n[Surface Level]: Analyze the Subject to recreate its signature architectural style, vegetation, and street atmosphere. \n- **Architecture**: Representative buildings with authentic materials (e.g., brick, glass, wood) and local design details.\n- **Street Scene**: Localized vehicles, street furniture, and scattered life details appropriate to the location.\n\n[Underground Level]: A deep vertical cross-section revealing underground elements strictly based on the Subject's real-world infrastructure:\n- IF it is a modern metropolis: Show complex subway tunnels, maintenance pipes, and concrete foundations.\n- IF it is a historical or rural site: Show rich soil stratification, ancient ruins, sewers, or deep root systems.\n\n[Crucial Lighting & Material Details]: \n1. **Lighting Physics**: The strong sunlight from above must cast distinct, hard shadows from the street level down onto the underground cutaway sections. The underground should be slightly darker, lit by its own dim interior lights (if infrastructure exists) or fading into shadow, creating a contrast with the bright surface.\n2. **Soil Texture**: The earth layers must look realistic and gritty—soil mixed with rocks, gravel, and roots. No smooth textures.\n3. **Photography**: Macro lens photography. Shallow depth of field (tilt-shift focus on the main building) is mandatory. The background MUST be empty white void. \n\n[Technical]: 8k resolution, Unreal Engine 5 render, highly detailed physical model aesthetic.", "negative_prompt": "sky, city skyline, distant buildings, mountains, clouds, wallpaper, illustration, painting, flat texture, clean concrete, bright underground, cartoon, low resolution, watermarks, text", "aspect_ratio": "2:3" }