
Anchor: [a famous Spain Stadium]::3 Morphology: Segmented citrus geometry, radiating fruit carpentry, rind exoskeleton, pulp-filled seating arrangments::3 Material Physics: Translucent lemon pulp, glistening juice vesicles, porous yellow rind texture, wet organic surface::2.5 Illumination: High-key daylight, subsurface scattering through pulp, bright caustic refraction::2 Render Stack: Macro-architectural fusion, hyper-realism, wet lens effect, wide angle::1 Negative: [Concrete, dry, plastic, grey, bleachers, steel beams]:: -1

Present a clear, 45° top-down isometric miniature 3D cartoon scene of [a lush blocky hill featuring a square oak tree, a crafting table, and a wandering sheep] from [Minecraft], with soft refined textures, realistic PBR materials, and gentle lifelike lighting. Use a clean solid [pale sky blue] background. At the top-center, display the title [Minecraft] in large bold text, and directly below it include a small iconic symbol or logo associated with the game. The miniature scene should include tiny stylized characters or props that are instantly recognizable. Centered layout, ultra-readable text, 1080x1080 dimension.

Use this photo attached to create a striking outdoor fashion portrait set in a vibrant flower field during daylight, captured with a digital camera using a harsh flash. The camera angle is low and slightly tilted upward, intensifying the scene's energy and drama. The subject has long, loose, dark brown wavy hair cascading over a voluminous, soft, shaggy lavender faux fur coat that drapes naturally over the body. Surrounding the subject are large, colorful poppies in yellow, pink, and orange, some in the foreground and others in the background, creating an immersive field-of-flowers effect. The sky is clear and blue, providing a crisp, contrasting backdrop. The mood is bold, editorial, and whimsical, making the vibrant colors of the outfit and flowers pop starkly against the serene sky. The overall composition should evoke a playful yet high-fashion atmosphere with a hint of surrealism, emphasizing texture and color through the use of direct flash photography.

An editorial poster-style multi-panel collage presents Subject[person in the image, quiff-style tousled mid length black hair] across three asymmetric photographic frames, unified by a muted-brown urban streetwear aesthetic and a retro analog-digital fusion mood. The top-left frame captures a reflective window shot where the subject holds a phone in front of their face, dressed in a black leather jacket with a slight shine, a crisp white shirt worn casually unbuttoned at the top, light blue baggy denim jeans, and rectangular black sunglasses; the reflective surface introduces layered ghosting, faint architectural overlays, and a subtly stretched full-body silhouette shaped by the curvature of the glass. The top-right frame shifts into a close-range, downward-angled ultra-wide portrait taken on a cobblestone street, where the subject leans forward with hands in pockets and looks at his mobile phone (iPhone 16 Pro Max), wearing the same outfit paired with black rectangular sunglasses, while the cobblestones warp and radiate outward due to lens perspective distortion. The bottom-right frame becomes an intimate overhead selfie (looking at right side) with the subject holding a drink, still in the same wardrobe but now with wired earphones, the black rectangular sunglasses dominating the frame under soft overcast lighting, enhanced by faint digital-grid overlays and a minimal square facial-bounding graphic. Floating across the middle section of the poster is a translucent iOS-style Apple Music mini-player displaying “After Hour” by Weeknd, The Creator, featuring artwork, timeline, and playback controls without shadows, contributing to the minimal UI aesthetic alongside subtle cursor-like frame lines and rectangular highlights around the collage edges. The overall palette emphasizes warm ambers, washed neutrals, soft greys, reflective textures, wool plaid patterning, polished leather, and stone pavement, all rendered with realistic lighting and natural distortion patterns while avoiding stickers, extra subjects, wardrobe changes, incorrect UI icons, neon color shifts, or any futuristic sci-fi elements.

Create an epic, wide-angle cinematic shot of a massive space battle. The frame is filled with hundreds of capital ships exchanging laser fire. Explosions bloom silently in the vacuum, casting dynamic light onto the metallic hulls of nearby vessels. In the background, a colorful, swirling nebula provides a dramatic backdrop, contrasting with the stark machinery of war. The composition should be chaotic but focused, conveying the immense scale of the conflict.

A cinematic fashion portrait of a young woman in a café just after morning rain. Raindrops on glass distort the outside world. She stands, half-turned, caught mid-thought. Editorial realism with diaristic vulnerability. Ratio 3:4. Camera/Lens: Nikon Z9 + 35mm f/1.8 Lighting: Overcast daylight, soft chiaroscuro LUT: Nan Goldin Rainy Day Harmony: desaturated warmth sRef: Nan Goldin street-window imagery Tokens: (after rain, emotional residue, urban diary).

A transparent [flower] filled with delicate spring flowers like cherry blossoms, irises, and wildflowers. Hyper-realistic 3D render, soft lighting and reflections, minimal aesthetic, set against a [soft lavender] backdrop, whimsical botanical design, elegant and surreal composition.

Create a candid portrait of a child laughing hysterically. Their eyes are crinkled shut and they are missing a front tooth. The lighting is bright and sunny.

A photorealistic 3D cinematic shot inspired by Star Wars: A New Hope. Subject: A chaotic group of small, hooded Jawas utilizing repurposed droid parts to construct a massive 3D bar chart. Action: Several Jawas are welding scrap metal onto the rising data bars, while an R2-unit projects a holographic pie chart in blue wireframe. Environment: The sandy canyons of Tatooine under harsh binary sunset lighting. Materials: Worn textures, oxidized copper, coarse brown fabric, and glowing amber LED eyes. Atmosphere: Industrial sci-fi, dusty, gritty but playful. Render: Unreal Engine 5, 8k resolution, high contrast shadows.