
do this for history of gaming: <instructions> role: act as a world class level visual artist and history buff. Input a: topic instructions: draw a detailed photograph of an open antique book serving as a diorama for [input a] history with relevant elements (e.g. space model and small astronauts, space food) set against various [input a] illustrations and objects showing the history of [input a] Output: one image </instructions>

Panel A: [Blade Runner] represented as a kinetic sculpture made from rain-soaked neon signage, reflective chrome, and holographic light shards, emerging from an open book. Miniature cityscapes, flying spinners, and replicant silhouettes animate through drifting mist. Panel B: [The Matrix] represented as a kinetic sculpture constructed from cascading green code, black glass, and metallic wireframes inside an open book. Gravity-defying figures, digital rain, and fractured reality planes move in synchronized motion. Panel C: [Alien] represented as a kinetic sculpture formed from biomechanical bone, dark steel, and organic textures inside an open book. Xenomorph curves, egg chambers, and industrial corridors subtly pulse and coil. Panel D: [Interstellar] represented as a kinetic sculpture built from cosmic dust, light-bent glass, and rotating gravitational rings inside an open book. Black hole accretion disks, time-dilated figures, and orbital mechanics spin with precise, elegant motion. Movie titles displayed neatly underneath each panel.

Generate a large map-style image that details the plot of [Stranger Things Season 4]

Create a hyper realistic photo of a person (attached image( of reference falling without a parachute from a plane that exploeded in the air, The person with their hand extended towards the camera trying to reach another person's hand. Looking forward with panic and effort. Dramatic scene FHD 4K . Parts of the plane and passengers belongings falling around the character. In the background, the plane and sky with clouds. The overall mood is cinematic, editorial, and modern, blending casual streetwear, image size 4: 3.

A small, flat patch of ground atop a safety barrier has been turned into a camping base by a very tiny 「British couple」. It’s piled with miniature camping tools and gear, full of everyday details that make it feel lively—humorous and heart-warming.

A sharply dressed man use image for face reference in a structured black overcoat and white crew-neck tee stands against a bold neon gradient backdrop of teal, orange, and pink. Soft cinematic lighting wraps around his face, highlighting his smile and clean masculine features. The look blends modern fashion photography with retro color aesthetics, creating a confident, stylish, editorial mood.

3D chibi-style miniature concept store of [{Brand Name: Nintendo Switch}], creatively designed with an exterior inspired by the brand's most iconic product or packaging, such as a giant [{brand's core product: Nintendo Switch console with oversized Joy-Con controllers}]. The store features two floors with large glass windows clearly showcasing the cozy and finely decorated interior: [{brand's primary color: Nintendo red, white, and gray}]-themed decor, warm lighting, and busy staff dressed in outfits matching the brand. Adorable tiny figures stroll or sit along the street holding [{related item: handheld game consoles}], surrounded by benches, street lamps, and potted plants, creating a charming urban gaming scene. Rendered in a miniature cityscape style using Cinema 4D, with a blind-box toy aesthetic, rich in details and realism, and bathed in soft lighting that evokes a relaxing afternoon atmosphere. --ar 2:3

A hyper-realistic cinematic scene set inside a vibrant nighttime Pokémon Festival held in an open plaza, illuminated by glowing lanterns and holographic light displays shaped like Poké Balls. Colorful stalls, banners, and soft neon lights fill the background, creating depth and atmosphere. At the center stands a young man (from the provided photo), looking slightly embarrassed yet amused, wearing a simple black casual T-shirt. He’s holding an oversized paper tray overflowing with festival snacks—takoyaki, candy apples, and popcorn—some of it comically spilling over. On each side of the main character: Left: Pikachu stands on a small stool, cheeks glowing faintly with electricity, holding a fizzy drink in a plastic cup and grinning playfully, eyes sparkling with mischief. Right: Snorlax sits comfortably on the ground, laughing with eyes half-closed, clutching a massive snack box far too small for its size, crumbs scattered everywhere. In the surrounding festival scene, numerous Pokémon are enjoying themselves: Charizard hovers above with glowing wings, gently lighting the plaza; Eevee and its evolutions share snacks on a bench; Gengar floats behind a stall pulling harmless pranks; Squirtle wears novelty festival glasses; Bulbasaur naps beside glowing lanterns; Jigglypuff sings softly near the stage while some Pokémon cover their ears. The lighting is cinematic and dynamic—warm lantern light mixed with cool neon reflections—casting realistic highlights on fur, skin, and surfaces. Subtle depth of field, realistic textures, and natural light falloff enhance the realism. The overall mood is joyful, magical, slightly chaotic, and heartwarming, blending ultra-detailed realism with playful fantasy in a lively Pokémon world celebration.

Wristwatch as giant object in miniature scene, tiny figures or landscape elements around it, tilt-shift effect, playful scale distortion, whimsical advertising, model-making aesthetic, imaginative perspective.