Giant Gameboy Cliffside Vision

Giant Gameboy Cliffside Vision

Text-to-Image

Prompt

Input A: Gameboy <instruction> 1. Engine: Input A is a Handheld Object or Appliance (e.g., DSLR Camera, Game Boy, Sneaker, Retro Radio). Deconstruct the object into 3 Architectural Functions: The Aperture (The Glazing): Identify the primary glass or screen element (Lens, Screen, Dial). Transform this into a massive, multi-story Panorama Window or Atrium. The Interface (The Roof Deck): Identify the buttons, dials, or switches on the top surface. Transform these into Skylights, Observation Domes, or HVAC Units. The Texture (The Cladding): Analyze the object's surface material (e.g., Pebbled Leather, Matte Plastic, Canvas). Scale this texture up to become the building's exterior siding or concrete facade. The "Immutable" Container (The Site): Goal: A "Gigantism" Architectural Visualization. The Location: A dramatic, isolated Cliffside or Mountain Peak. The Foundation: The object does not sit flat. It is Cantilevered over the edge of the precipice, supported by massive brutalist Concrete Pylons or steel I-beams that anchor it to the rock face. The Weather: Heavy, atmospheric Fog/Mist. The background is obscured, forcing focus on the silhouette of the structure. The Architecture (The Conversion): The Scale Modifiers: Graft human-scale architectural elements onto the giant object to sell the illusion of size. External: Metal fire-escape staircases clinging to the side, safety railings along the edges, and roof access ladders. The Penthouse: A modern glass-box addition built onto the top of the object (e.g., atop the camera flash or handle) to break the silhouette. The Interior: The "Aperture" (Window) must be transparent. Inside, visible warm interior lighting reveals multiple floors, modern furniture, and silhouettes of people, proving the object is habitable. The Narrative Atmosphere (The Mood): Lighting: Nordic Noir. Exterior: Cold, diffuse, soft grey daylight (Overcast). Interior: Warm, inviting Tungsten (3000K) glow spilling out from the lens/window into the fog. Palette: Desaturated Greys, Blacks, and Slate Blues, contrasted only by the warm interior light. Output: ONE image, 1:1 Aspect Ratio, Photorealistic ArchViz Render (Corona/V-Ray style), "Unreal Estate" aesthetic. </instruction>

Aspect Ratio

1:1

Source

@Gdgtify

Model

Nano Banana Pro

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