
Reference Images:
A vibrant expressive portrait of a man looking upwards with wonder, wearing oversized bright orange-red glasses (glass light colour full shade). The face is sketched in dynamic black strokes on a textured newspaper background, enriched with splashes of vivid blue and orange paint. The composition blends realism and abstract expressionism, evoking innocence, hope, and creativity.

Highly detailed 3D rendered [fantasy continent war map] including only [the main kingdoms of a high-fantasy world], ultra-realistic topographic style with epic mountain ranges, enchanted forests, volcanic lands, frozen north, and magical terrain features, sharply cropped to show only [the central war-torn continent], clear [faction borders and battle front lines], major [cities, fortresses, and capitals] labeled, no [modern technology or real-world continents]. A gigantic [dark fantasy warlord king] from [high-fantasy medieval era] as the central towering figure in [ornate black armor with massive crown and sword], standing directly above [the main capital city], performing [a roaring triumphant pose with sword raised], facing [across the continent toward enemy kingdoms], body entirely above [his controlled territories] without touching other [factions or realms]. Ultra-realistic [human] photographic quality for the figure, photorealistic skin, armor engravings, fabric, and metal textures with [ruthless dominating expression]. Surrounded by miniature [knights, dragons, siege engines, war beasts] evenly distributed across the land area of [all active war regions], excluding [neutral lands and oceans], all models identical in scale, tiny toy-like proportions, iconic [dark fantasy epic] aesthetic mixed with hyper-realism. From top-down slightly angled cinematic view, hyper-realistic 3D CGI render, octane render style, Unreal Engine 5 quality, volumetric god rays, ultra-sharp focus, 8k, photorealistic, intense and dramatic composition, surreal [epic dark fantasy war] atmosphere with [ancient brutality and mythic tension]. Negative prompt: real-world maps, modern weapons, floating figure, distorted anatomy, low quality, cartoon style, extra limbs, peaceful fantasy tone, irrelevant factions

Generate 4 app icons set: Camera shutter, Music note, Chat bubble, Gear. "Glassmorphism" style with blur/gradients.

Portrait photography, mirror selfie style but without any phone visible in hand. A young male subject with facial features exactly matching the uploaded photo, looking directly into the mirror with a calm expression. He is slightly leaning forward, posing with his shoulders bent forward as seen in the reference. He has thick, voluminous, wavy dark hair with a messy middle part. He is wearing a crisp white dress shirt and a slim black skinny tie, loosely knotted. Background: minimal bathroom interior with large matte grey stone tiles. Lighting: intense golden hour sunlight coming from the side, creating high contrast and deep, dramatic shadows on his face and the wall. Realistic mobile camera quality, subtle film grain, shallow depth of field, 9:16 aspect ratio.

"Claymation" character. Fingerprints visible. Stop-motion light.

A hyper-realistic medium wide-angle shot of a futuristic DJ setup sculpted entirely from translucent glacial ice and compacted snow, perched on a jagged alpine peak in Val Thorens. The DJ decks feature intricate knobs and platters carved from clear blue ice, exhibiting subsurface scattering and prismatic light refraction. A stylish female DJ wears high-end avant-garde après-ski fashion (white faux fur, reflective oversized goggles) and is actively mixing on the frozen equipment. Behind her, a dramatic, massive snow avalanche cascades down a granite mountain face, captured with slight motion blur to emphasize speed. The lighting is harsh midday alpine sun, creating sharp shadows, blinding specular highlights on the wet ice, and atmospheric snow dust. Shot on Phase One XF IQ4, 8k resolution,3:4 incredibly detailed frost textures.

Futuristic airport. Curved glass, sleek lines, busy.

Present a clear, 45° top-down isometric miniature 3D diorama of the iconic vehicle [VEHICLE NAME]. The vehicle is the main focus, placed on a small raised diorama-style base that reflects its most recognizable environment (e.g. road, runway, ocean, space, racetrack), with subtle contextual details and tiny stylized figures if appropriate. Use soft refined textures, realistic PBR materials, and gentle cinematic lighting. The vehicle should feel premium, collectible, and instantly recognizable at a glance. Use a clean solid [BACKGROUND COLOR] background with no gradients. At the top-center, display “[Lamborghini]” in large bold text. Directly beneath it, display a short descriptor in medium text (e.g. “Iconic Movie Car”, “World’s Fastest Train”). Optionally place an official logo or emblem below the text. All text must automatically match background contrast (white or black). Composition: perfectly centered, square 1080x1080, ultra-clean high-clarity diorama aesthetic.

do this for SpaceX rockets: <instruction> Input 1 is an invention that evolved dramatically (airplane, computer, automobile, telephone, etc.). Analyze: 7-9 major evolutionary stages from first concept to current form. Goal: Single large blueprint sheet showing transformation sequence as technical drawing coming to life. Rules: Base: authentic blueprint paper (white lines on blue, aged/coffee-stained edges) Left side: flat 2D technical drawing of original patent Gradual transformation across page: each stage becomes more 3D and "real" Stage 1: pure line drawing Stage 2: drawing beginning to lift off page (paper-craft effect) Stage 3: partial miniature model emerging Stage 4: fully 3D miniature painted model Stage 5: photo-real tiny working version Include: inventor figurine drawn in 2D on left, full 3D miniature on right, showing same transformation Technical annotations, measurements, and evolution dates labeling each stage Drafting tools: compass, protractor, mechanical pencil, and T-square creating the still-flat sections Materials: actual blueprint paper, forced perspective from flat to dimensional Lighting: blueprint table LED backlight for drawn sections, practical lighting for 3D sections Output: ONE image, 16:9 horizontal to show full evolution, technical illustration meets practical effects </instruction>