
Reference Images:
A cinematic close-up portrait of a futuristic visionary, hyper-realistic skin texture, iris reflecting a glowing neon "2026" digital matrix. The subject is wearing a high-tech translucent visor. Iridescent lighting, liquid chrome accents on cheekbones, vaporwave color palette with deep violet and electric teal. 8k resolution, shot on 35mm lens, sharp focus, ethereal bokeh background of a sprawling megacity.

A sharply dressed man use image for face reference in a structured black overcoat and white crew-neck tee stands against a bold neon gradient backdrop of teal, orange, and pink. Soft cinematic lighting wraps around his face, highlighting his smile and clean masculine features. The look blends modern fashion photography with retro color aesthetics, creating a confident, stylish, editorial mood.

Ultra-realistic cinematic scene where <<<The Legend of Zelda: Breath of the Wild>>>’s iconic character <<<Link>>> breaks through the dimensional barrier and enters the real world. The character <<<Link>>> is depicted as a REALISTIC LIVE-ACTION HUMAN (not animated, not cartoon, not anime). Photorealistic facial structure, natural skin texture, realistic pores, subtle imperfections, lifelike eyes. Human anatomy, realistic body proportions, real fabric and material physics. No illustration style. Scene setting: A modern gaming room / bedroom at night. A computer monitor or TV screen displays the game world of <<<The Legend of Zelda: Breath of the Wild>>>. The screen emits intense blue and white light, clearly separating the digital world from reality. Dimensional breach action: <<<Link>>> is emerging from the screen — stepping out / jumping out / flying out / reaching forward with one arm. The screen surface cracks like shattered glass. Fragments of glass, pixels, and digital energy burst into the real world. The boundary between game and reality is visibly breaking. Player reaction: A real human gamer is violently startled. The player has fallen backward onto the floor from their chair. Eyes wide open, face frozen in shock and fear. Hands raised defensively, body tense. The gamer is staring directly at <<<Link>>> in disbelief. Lighting & atmosphere: Strong cinematic contrast. Cold blue light from the screen mixes with warm ambient room light. Volumetric light rays, floating dust and particle effects. Realistic shadows, reflections, and global illumination. Camera & composition: Wide cinematic shot or low-angle perspective. Dynamic motion blur at the moment of impact. Shallow depth of field focusing on <<<Link>>>. IMAX-style cinematic framing. Mood & tone: Surreal, shocking, intense. Reality-breaking moment. The exact instant when fiction becomes real. Visual quality: Live-action movie quality. 8K ultra-high resolution. HDR. Hyper-realistic textures. Photorealism. No cartoon, no anime, no stylization. Keywords: dimensional breach, breaking the fourth wall, game enters reality, cinematic realism, hyper-realistic, live-action If you want, I can generate multiple variants using different IPs (Nintendo, PlayStation, PC classics, anime-adjacent but still live-action-safe), or tailor one specifically for viral image models like Midjourney, Flux, SDXL, or Sora-style video prompts.

A raw, candid 35mm film photograph of a young East Asian woman laughing while sitting by a large window in a bustling cafe. Natural daylight hits her side-on, showing genuine skin texture, pores, and faint freckles. Her hair is a slightly messy, dark bob. She is not looking at the camera, eyes crinkled in a genuine smile showing teeth. Shot on Kodak Portra 400 film, with visible grain and organic colors. The focus is sharp on her face, but the background people are blurry. No heavy retouching, authentic documentary style.

A wide shot of a snowy field. A tiny figure in a red coat stands in the bottom right corner. The rest of the image is pure white snow and grey sky. Minimalism.

A hand-painted isometric bird’s-eye view illustration of [USA] in a vintage map style, featuring iconic landmarks and natural scenery unique to the country. The landscape should blend seamlessly with a parchment-colored map background, and include detailed miniature architecture, cultural symbols, and geographical elements. The country name '[COUNTRY]' should appear in bold serif text below the scene. Maintain warm, earthy tones and soft lighting for a classic, illustrated map feel. 1080x1080 dimension.

A colossal [smartphone] reimagined as a fully inhabited city. Tiny [digital-age citizens and maintenance crews] build homes, roads, markets, and infrastructure directly into the object’s structure. Photoreal materials, lived-in wear, soft daylight, wide cinematic perspective with deep storytelling.

A glowing oval portal stands between [a dim urban alley at night] and [a celestial fantasy realm of floating islands and golden constellations]. Outside the portal, the real-world environment is [a dim urban alley at night], depicted with realistic textures, grounded atmosphere, and gritty or natural tones. Inside the portal lies [a celestial fantasy realm of floating islands and golden constellations], vibrant, imaginative, and contrasting sharply with the real world. [a star-themed mage girl with glowing eyes] is stepping through the portal, turning back with a dynamic glance while holding the viewer’s hand, as if guiding them into the other world. The portal emits mystical blue-purple light, drawn with clean outlines and soft shading consistent with the character’s style. Optional overall visual style: [bold painterly anime look] (defaults to a bold contrast between anime and reality). Camera angle: third-person perspective, clearly showing the viewer’s hand being pulled into the new world. No blur; sharp visual distinction between the two worlds. Aspect ratio: 2:3.

[a premium chocolate bar partially unwrapped] and supporting props floating in mid-air, soft shadows anchored below, motion blur on trailing elements, suspended-from-the-moment storytelling, cinematic three-point lighting, editorial fashion-magazine framing.